FrozenFront - Turn Based WW2 tactics game. Hero Siege - Top view realtime hack 'n' slash RPG/Roguelikeħ. Pixel Dungeon - Another graphically 'neat' RoguelikeĦ. Deep Dungeons of Doom - Great fun take on RoguelikesĤ. Drag Racing 4x4 (last year's vesion anyway)ģ. This will be on every device that I can find available!Ģ. SAS Zombie Assault 3 (I actually prefer the PC browser version)ġ. Infinity Blade II ($6) - Great graphics, fun sword/axe slashing gesture gameplay (Unreal 3 engine!)Ģ. I'll start with the handful that I've found to be fun (with $ amount if they were not free), in no particular order:ġ. *By legit games I mean not one of those millions of money grabbing "strategy" or flavor of the month cloned crap games (Flappy bird) with over the top b.s. So get ready to blast off in a rocket fuelled Starfield performance preview.So I figured I'll start a thread on Mobile device games and people's favorite *legit* games that they find themselves playing or going back to often when they're not on their console/PC. We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. Important note: StarFront only works on the iPhone 4 or 3GS, and iPod Touches third-gen or above. Or maybe you'll be so blown away by having a StarCraft experience on iPhone, you can totally overlook any fussiness. Perhaps you won't find them as cluttered. This is great for StarFront, because you can test out the controls without risk. StarFront also adopts Gameloft's new freemium model, so you can download the game for free and try out a sample mission before purchasing the entire game for $6.99. I cannot necessarily imagine it being done better, but if you have the option to play on the iPad, I urge you to hold out. But these issues stress the limitations of the iPhone in handling a full-scale RTS. Now, much of this will be solved (theoretically) when Gameloft brings this to the iPad, where I think StarFront rightfully belongs. Menus, when expanded, obscure almost the entire battlefield. Pinch-selecting units is a little clumsy on the smaller screen. Even with the ability to shrink the minimap and the saved unit groups, there's too much happening on-screen. As much as I really like Gameloft's effort to give you great control over your forces, such as the ability to draw a rectangle over units and "bind" them into a single fighting force which can then be assigned to one of three saved factions (the same StarCraft fan referenced above lamented the inability to un-bind units), StarFront on the iPhone is simply cluttered. However, I have to circle back to the controls now. But there are escorts and rescues, too, as well as resource and relic runs that require you to think defensively instead of purely offensively, and these are a good change of pace. Many campaign missions are fairly straightforward, tasking you with asserting dominance over the map with brute force, clever strategy, or a combination of both. As for the missions themselves, they will not feel unfamiliar to any RTS fan. Of course, if you want to increase production, you have to sacrifice some workers to the cause. All you need to do to generate these resources is drop specific buildings on rich veins, such as the meteor craters loaded with Xenodium. There's so much happening with upgrades that I'm grateful Gameloft dialed back on the number of resources: Xenodium and Energy. You can upgrade individual units through tech and weapon boosts, increase production through application of worker units (however, workers are "consumed" when doing so – they are not recycled, which gave a hardcore StarCraft fan in the office pause). Units span from basic infantry to airships, each with strengths and weaknesses, and every race has unique troops and vehicles. You don't just have a handful of unit types and building/tech upgrades – these number in the dozens.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |